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Anyone interested... [Oct. 30th, 2008|04:20 pm]
Madison WI Gaming Community

madtowngotgame

[jeff_preston]
[Current Mood |nostalgicnostalgic]

...in some old school gaming? AD&D 1st Edition or maybe AD&D 2E (sans all the additional optional rules).
What I mean by Old School is that back when we originally played D&D it was a roleplaying game...we roleplayed everything. There were no rules for non-combat conflicts aside from a very basic +/- modifier for reaction.
While we had dungeon crawls sometimes, that wasn't all there was. We played for years without a need for rules for everything under the sun.

What I'm proposing is playing in a campaign where we explore a setting, get in some sandbox adventuring and just have a good time with it.

Something pulpy and gritty would be nice.
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Comments:
[User Picture]From: valleyviolet
2008-10-31 07:50 pm (UTC)

Re: You might find this interesting...

"Some games cater to this well (DitV, D&D 4E, etc) while some don't so much. I can't blame folks for preferring games that you can drop in to in 5-10 minutes. (Ironically the Eden Unisystem games are awesome as making a character can take more than 5-10 min...they come with a boatload of pre-gen's which is AWESOME). SR4 you can't do quite as easy because making a character can take a while (and the pre-gens in the rulebook are missing key things to make the character work...bummer). I love SR4."

O.o 5-10 min? I'm not sure I've ever run a game on so little prep time. (I mean, I've done rules demos, but that's not the same.) The last time I helped co-run a module I spent 2 hours writing notes on the NPCs so they'd have distinct voices and I could keep some of their specific knowledge and opinions straight... I didn't use all of it, but there was no other way I was keeping stupid Keep of Shadow-"lets stuff this place with NPCs we'll only write one sentence about"-fell sounding at all like it had a town rather than a cardboard cutout.

Urg... I know there are a number of things in GMing I haven't practiced nearly enough, but I've definitely learned that total improv from zero is not a skill I trust myself with. I need to brainstorm lots of bits and bobs to start from when I know the players are going to be happier in a world with more depth and color.
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[User Picture]From: jeff_preston
2008-10-31 08:01 pm (UTC)

Re: You might find this interesting...

You've GOT to realize that you're NOT the norm on this. You're a real-live "unique snowflake". It probably depends on the social circles you run in, but there's a LOT of folks who don't do that...have no interest in doing that...but still call themselves GMs and they run games.

I imagine with some games that works. With others...not so much.

I've been in some wonderful games where the GM has prepped the NPCs like that and it's been awesome. Aaron has done it. Jason Blair has pulled off some awesome NPCs. Matt and Monica both have. Most of the folks "round these parts" have done so. (I think this area is especially blessed in that category).
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